Amount sets how much of an element you hear. Drift sets how fast that amount wanders on its own; at zero it stays exactly where you left it. Drag an amount fader while it is drifting and the walk carries on from where you dropped it.
The fader under each amount holds three parameters; the buttons pick which one. Drift is that rate of change. Pan width is how much of the stereo field the element crosses over one bar, from dead center to hard left on the downbeat and hard right at the end. Pan rando throws each individual sounding somewhere else on top of that. Crush and Space shape the whole mix rather than sit in it, so they carry drift only.
Tempo is the one control nothing automates: 20 to 300 BPM, by hand. Space starts and stops. Save writes the whole panel to a file, Load brings one back.
Run more than one at a time. + Layer opens another machine in a new tab on the next kit, and the two play together. Nothing syncs them: each tab keeps its own clock, so the bars slide against each other and the pattern between them takes a long time to repeat. Set different tempos to push that further.
Every tab is its own machine. Its panel is remembered per tab, so a reload comes back as you left it and the other layers are untouched, and each tab names itself in the title bar so you can tell them apart. A layer keeps playing while its tab is in the background.
Ten kits fill the same ten faders with different sounds. Switching keeps your fader positions, so a kit change is a performance move; Load kit defaults resets the panel to how a kit is meant to sit. Pick one here or from the rail.
| Kit | What it sounds like |
|---|
Ten elements of a break, in ten city kits. Set how much of each one you want, then give it a drift rate and it moves that fader for you.